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    Rend & the Reputation System


    iamacyborg

    Taken from a post by @FK_JarNod on the official site.

    Quote

    Whenever we tell someone about Rend and we explain the faction system, they always ask us the question, “But what’s in place to protect the players?”. It’s a fair question, and one that we analyzed and discussed extensively. In fact, we had to expedite a few of the systems due to some griefers in pre-alpha, so thanks to them for discovering it early!

    ConclaveBase-768x432.jpg

    A look at the Conclave base

    The system that we designed to combat griefers in your faction is called the Reputation system. Since you’re joining a faction, unless you’re on a private server, you will end up with some random people on your team. Some of my favorite experiences in online games are meeting new people, and I’m excited to hear some amazing stories about people meeting others in Rend, but we all know that there are griefers online. It’s our job to come up with a system to protect the faction from the single person hellbent on destroying it. Obviously this system will require an amount of iteration, which our current pre-alpha testers are helping us out tremendously.

    The first aspect of the reputation system is the permissions subsystem. Your faction reputation level dictates what permissions you have. These permissions allow you to do things that directly benefit the faction. Like placing a chest or building in the mid level, or placing walls in the next tier up, or destroying walls in the top tier. The purpose is to have only the people who have top reputation to be allowed to remove walls. It would be a terrible thing if someone removed a wall in the middle of the Reckoning after all. Not currently implemented, but definitely in the works, is the player guidance system. Basically, players above a certain rep level will be allowed to flag resources that the faction needs. Other players will be able to go look at the warehouse and see which resources are needed. Depositing those flagged resources into the warehouse grants the player more rep for doing so. This will give new players guidance, as well as help the faction work together across different play times.

    RevenantBase-768x432.jpg

    I’m inside Revenant taking screenshots!

    Your faction reputation level is determined by how many things you’ve done to help your faction. In pre-alpha right now, there are only two ways to gain reputation. The first is to use your own resources to research tech for your faction. Technology is how your faction gets to the next tier of weaponry/gear/structures. Without using your resources to research, you’re liable to fall behind. But it’s clearly a balancing act because your faction will need to spend resources to build the base, craft gear for everyone, and do research. Finding the right balance is key. The other way to gain faction reputation is to deposit resources into the warehouse. While it’s still being iterated on during pre-alpha, the general idea is that anyone can deposit resources into the warehouse for reputation. Then, players who are above a certain rep level, will be allowed to craft faction beneficial items or research tech for the faction. They won’t get the reputation for doing so because they’re using the faction resources. The idea is that new players won’t be able to log in, loot the community chest and immediately log out effectively removing a significant amount of resources from the game. But the warehouse will still act as a community resource deposit so new players don’t have to hide their loot.

    OrderBase1-768x432.jpg

    I wish I could have taken a video of Order’s base. It’s awesome looking. I can’t wait for the Reckoning to blow it all up!

    At the moment, we’re iterating heavily on the reputation level subsystem. In its current state, the levels are dynamic in size. Using statistics to determine who has “done” the most for the faction over a period of time provides us a bucket. Think of it like a percentile. The top 90 percentile have permissions for everything. The next 20 percentile have permissions for most things, and so on down the list until you get to the no permissions bucket (usually reserved for people who shoot teammates or talk during movies at the theater). But, you can always raise your permissions again using the warehouse.

    This is one of those systems that has to be iterated on a lot. We’ve already changed a few things about it in the week that it’s been live in pre-alpha. This was one of those systems that we had to design on paper due to the size of our team, and I can’t stress enough just how awesome the community has been in helping us test, providing us feedback and suggestions, and just playing Rend over the last month. I know that a lot of you are chomping at the bit to get in, and we’re sending out more keys soon, go sign up!

     

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    But there is a question, the developers took into account the factor that a player helping his faction in a very long period of time, earning a reputation, suddenly start to spoil the game to other players of the faction?

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    11 hours ago, NikiAnoixe said:

    But there is a question, the developers took into account the factor that a player helping his faction in a very long period of time, earning a reputation, suddenly start to spoil the game to other players of the faction?

    I dont think there is a way to prevent that without the Credit warehouse idea from discord. Even with the Credits there are mutliple ways to grief your team. The only option would be to allow vote ban but that in itself would give griefers a way to grief. Its a never ending problem.

    Many ideas have been provided to the Devs all we can do now is wait for a patch

    Edited by Xenotor

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    37 minutes ago, Xenotor said:

    I dont think there is a way to prevent that without the Credit warehouse idea from discord. Even with the Credits there are mutliple ways to grief your team. The only option would be to allow vote ban but that in itself would give griefers a way to grief. Its a never ending problem.

    Many ideas have been provided to the Devs all we can do now is wait for a patch

     

    If somebody starts to spoil the game,we can vote kick him or Temporary ban from the server

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    10 hours ago, Agnisekhar said:

    If somebody starts to spoil the game,we can vote kick him or Temporary ban from the server

    and what if there are only 11 people online and 6 of them are griefers vote banning the legit faction members?

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    36 minutes ago, Xenotor said:

    and what if there are only 11 people online and 6 of them are griefers vote banning the legit faction members?

    Write a letter to the server administration

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    13 hours ago, NikiAnoixe said:

    Write a letter to the server administration

    that wouldnt work on official servers. I belive the game will be very pupular at least at the beginning. If only around 200.000 people play the game that would fill around 3400 servers.

    How big would the support team be to have an admin for each.

    Even if there where admins on official servers, it would still take at least a day each time to confirm the ban but most likely longer and it would suck hard to come online at friday, getting grief banned and you can not play until saturday evening or maybe even the entire weekend.

    It cannot be a human solution. It needs to be an automated solution.

     

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    On 5/12/2017 at 2:24 PM, Xenotor said:

    that wouldnt work on official servers. I belive the game will be very pupular at least at the beginning. If only around 200.000 people play the game that would fill around 3400 servers.

    How big would the support team be to have an admin for each.

    Even if there where admins on official servers, it would still take at least a day each time to confirm the ban but most likely longer and it would suck hard to come online at friday, getting grief banned and you can not play until saturday evening or maybe even the entire weekend.

    It cannot be a human solution. It needs to be an automated solution.

     

     

    Yep i agree to that,if the game reaches to that point

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