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    • Greetings all! Very excited to be here and looking forward to interacting with the Rend community on these forums. We have a lot in the works and are eager to share what's coming up next for Rend!
    • The last few months have been a whirlwind (and exciting!) time here at Frostkeep. We’ve been heads down, working around the clock on new updates to Rend and are thrilled to announce four new team members to Frostkeep Studios. Please join us in welcoming the newest Frostkeepers to the team, including: Tim Truesdale, Principal Software Engineer
      Tim began playing and creating games on some of the first personal computers available. He started his professional career making arcade games in Chicago, focusing on engine and graphics programming. He moved on to Blizzard Entertainment where he worked on World of Warcraft and first met the Frostkeep Studios founders. At Carbine Studios he worked on Wildstar with many members of the Frostkeep team. After working at Obsidian Entertainment on Pillars of Eternity 2 and an unannounced project, Tim joins with colleagues old and new at Frostkeep to work on Rend. Tom Cassera, Senior Game Designer – @Hildogen
      Tom spent many of his early years attempting to conquer the world using schemes from his favorite TV shows. Despite some sweet (very) amateur yo-yo “skills”, most of these plans were unwittingly thwarted by the up and coming hero, and Tom’s now nemesis: Nick De Spain. After a particularly spectacular failure involving some cottage cheese, an armadillo, and a whole mess of sandpaper at a library, he decided to end their rivalry with mutually assured destruction through their shared weakness: a burning polar bear. With the centuries long feud over, Tom decided to pursue his love for bacon and game development. Starting his career as a programmer, he transferred to his first full-time design job as a gameplay scripter at 38 Studios. Shortly after he went to Carbine to design dungeon and raid content for Wildstar, then to Sony as a technical designer on God of War 4. Now reunited with several of his previous colleagues at Frostkeep, he contributes to their upcoming game with specialization in combat/systems design, exasperating programmers, and homemade baked goods. Loren Broach, Senior 3D Artist
      Growing up, Loren didn’t own any fancy console systems like the Nintendo or Sega Genesis. Instead he would boot up his dad’s work computer and play some good ol’ DOS game classics like One Must Fall, Raptor, and Jazz Jackrabbit.  None of his friends knew what games he was talking about, but they were a big influence in his desire to make games himself.  Loren began his game making career working as an artist for Bungie back in 2007.  Since then he has helped ship 6 games from 4 companies ranging from AAA to indie.  He met David Talley and Nick De Spain at Turtle Rock Studios while working on Evolve. He now works with them again and has joined the ranks of Frostkeep Studios as a props and environment modeler for Rend. Evan Berman, Community Lead – @Scapes
      Evan began his gamer life on an Apple IIC playing 8-bit titles before it was cool. Starting in commercial video production at Crispin Porter + Bogusky in Miami, he travelled west to follow his passion for games and player engagement. With a focus on online multiplayer titles, he has pioneered new channels for community management at Bethesda Softworks, Microsoft, Trion Worlds, En Masse Entertainment, and THQ. After 10 years of developing game audiences for international corporations and startup studios, he is excited to join industry veterans at Frostkeep Studios and introduce the world to Rend. We also have some bittersweet news to share — a departure among our ranks: Jordan Leithart, better known as JarNod to our Steam and Discord communities, will be leaving Frostkeep for greener pastures in a far-away realm outside the game industry. Our new Community Lead, Evan Berman, will continue the great work that Jordan spearheaded in engaging and growing Rend’s passionate community. We wish Jordan save journeys and the best of fortune as he enters the wild, untamed world of working in a field our parents can comprehend. Rest assured, we have much more Rend news to announce before the year is out! If you haven’t yet, be sure to follow the latest developments on our Twitter, Facebook, Steam, and community-run Discord. Keep frosty! read the original article
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