Recipes are used in Rend to craft new tools, weapons, buildings and ingredients. The player will individually learn new recipes as they level up their skills, and can also craft recipes available through stations in the base.
The away team is back from PAX East 2018 where we learned three very important things:
Boston is cold, even in April.
PAX East may now legitimately be bigger than PAX West.
PopSockets are this year’s hot giveaway swag.
This was our third convention of the year and much like with GDC 2018 the response from game journalists shows how well our latest Rend demo was received! Here are some clips and quotes from a few press outlets along with links to their full coverage.
Shacknews: PAX East 2018: Rend Gameplay and Interview
“The action/RPG/survival hybrid has been on the show circuit for a while now and continues to wow each time we get a closer look. The last time we saw Rend was at GDC where Shacknews video editor and former roadie for LFO Greg Burke got a small glimpse at the game. This time, we dig in deep for an extended look at the game in motion and get to pick Wood’s brain from the comforts of the Shacknews booth.”
Alienware: PAX East 2018 Livestream
DualShockers: Rend Is Looking to Change Up the Survival Genre
“Players can also mobilize to attack other team’s bases and if one team is dominating another, two teams can work together to take that team’s base down during these events where they’re unprotected. I can’t wait to see how some of Rend’s larger battles play out in-game, I’m a sucker for all-out warfare.“
AppTrigger: Rend: A Survival Game You Can Actually Win
“Frostkeep Studios’ iterative take on survival game mechanics mixed with fantasy RPG elements caught my interest. Rend takes a traditional, survival game blueprint and transforms it into a competitive, community-based experience. This is a survival game in which you can actually win or lose.“
Irrational Passions: Rend Preview – Team-Based Survival
“Rend has a really cool and unique team-building vibe to it, and with its clear structure and cycle-based nature, it immediately caught my eye. I was told that the team at Frostkeep wants to launch within the next six to nine months into early access, and I’m really excited to see how communities pick up and respond to this game.”
Blast Magazine: PAX East 2018 – Rend Preview
“From what we saw, Rend seems like it will be an epic-sized game. Still in pre-alpha, its map looked massive and the random creatures roaming everywhere made the world really come alive. Just imagine that with 60 players running around trying to kill each other.“
Massively Overpowered: Frostkeep’s Rend Has Come a Very Long Way in Just One Year
“When I saw Rend last year, I walked away from it impressed with the scope of its vision and the prospect for what it could be in the future. The last year of game development as an industry seems to have gone in the other direction, with bubbles of battle royale encouraging short-term building without long term investment. It would have been easy for Rend to shrink itself down, and I’m pleased to say that it hasn’t. Quite the opposite; it’s kept growing larger and more engaging, and I find myself more curious than ever to see what it offers players as it continues moving through development.“
MMORPG.com: Rend Gets Bigger and Better
“Rend, if you remember, wants to make the survival sandbox RPG not suck. If PAX East’s showing is any indication, I suspect that Frostkeep is well on their way to this goal. While still in alpha (with a new testing phase coming up very soon), there’s a whole lot of of new content – 9 new biomes, over 30 new monsters, entirely new player character models, new progression and skill trees, personal bases/housing, clan bases/housing, and on and on and on…”
MMOGames.com: Rend at PAX East 2018: More, But Bigger
“The first thing that’s grown in Rend’s current build is the map, which is now five times the size it was previously. With new biomes added to the game for a total of 12, each with a whole lot of new materials and, of course, new dangers. One of those biomes is a swamp region, which was shown to me in a friends and family build of the game. The region changed from a sunshine-soaked temperate forest zone to being a black and green, fog-covered expanse with new enemies to take on.”
We look forward to bringing Rend to many more conventions (and countries!) as 2018 continues marching towards the game’s closed alpha, Early Access, and beyond!
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